this version (fix2):
====================

- special trigger bomb over.. all trigger bombs have to be 
  to normal bombs.


always changes:
===============

- animated fire
- more players
- we need some more sound for picking up items.
- find better way for menus


next version:
=============

- gfx, source cleanup. player will now drawn in order they stay
  tileset will change we can support 64x64pixel size and 64x92pixel size tilesets
  no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with 
  sorting the tiles and update rects.
  
- keyboard/keybinput cleanup so all keyboard inputs will be read from there.
  hopefully we will get so out of this menu problem that sometimes keys are ignored.
  