
Compilation
===========

Windows:
  On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com) 
  You will even need the Source from the "Simply DirectMedia Layer" Library.
  (http://www.libsdl.org/index.php)
  
  1. Install Cygwin and Compile the SDL Library into it.
  
		  ./configure --prefix=/usr
		  make
		  make install
	  
	  The SDL.DLL file you will find under /usr/lib
	  	  
  2. Compile the Source of BomberClone
  
	  	  ./configure
		  make
	  
	  if this doesn't work try
	  
		aclocal -f
		autoheader -f
		autoconf -f
		automake -a
		./configure
		make
	  
	  then run the game with 
	  
		  src/bomberclone.exe
  
Linux:
  if everything goes right, you only need to run 
  
	  ./configure 
  	  make
 
  if nothing goes right, you will need : 
  
	   aclocal
	   autoheader
	   autoconf
	   automake
	   ./configure
	   make
	   src/bomberclone


Network
=======

(Ver. 0.3)
The Game uses TCP port 11000, and it needs that other clients can 
connect to this port. So check your network configuration.

(Ver. 0.4)
This Version uses only UDP Port 11000, so check it again.. :o)


Animations
==========

How to save the single frames into one big image for the animations
The Dieing sequence will be in version 0.4

Image:

 left |  right | up   | down | dieing
  F1  |   F1   |  F1  |  F1  |  F1
  F2  |   F2   |  F2  |  F2  |  F2
  F3  |   F3   |  F3  |  F3  |  F3
  F4  |   F4   |  F4  |  F4  |  F4
  F5  |   F5   |  F5  |  F5  |  F5


Testers
=======

  Linux  : Marcus, Patty, x-coder
  Windows: boogieman, deadlock


Contact
=======

programming : Steffen Pohle       stpohle@gmx.net
graphic     : TekkRat              -no email yet-

You can find us on : 
  irc://irc.d-t-net.de #programmierer


http://stpohle.bei.t-online.de/bomberclone
